A downloadable game

Download NowName your own price

Flick your coin to navigate and avoid obstacles and magic traps (or use them to your advantage) to reach the goal and claim victory!


Inspired by the minigames of the Fable series, Coin Golf is a simple yet fun puzzle game where you have to reach the end of the level before you run out of shots. Each level also contains three hidden coins to collect. Getting these before and reaching the goal before you run out of shots may prove to be a bigger challenge than expected...  


  • 18 Levels designed to test the players skill
  • Magical obstacles that twist gameplay on its head
  • Beautiful 3D Visuals

Download

Download NowName your own price

Click download now to get access to the following files:

Coin Golf 1_0.exe 199 MB

Development log

Comments

Log in with itch.io to leave a comment.

Hello. This game it's made with Unity?

Yup, It was made with unity.

This makes me think of a game played with coin back at school. That was more like soccer, this is different but fun too. Keep up the good work! :)

(+1)

Thanks a lot! I'm glad you enjoyed it!

(+1)

Solid start! I really love the magic and the setting, but I think it would be awesome if there was some more verticality. Also ran into a strange inconsistency with the collectibles, sometimes is bounce off, sometimes I wouldn't, made for some unpredictable interactions.

(+1)

Hey man thanks so much for taking the time to play my game, it really means so much! In regards to the bugs you've encountered, I've noted them and already begun working on ironing them out. 

Some notes: I also noticed the inconsistent collision on the collectible coins. What is supposed to happen is: Your coin should bounce off the first time it hits them allowing strategic play, then it should pass through every time afterwards so they don't hinder your progress. This obviously isn't working as intended so I will fix it.

You had some really great ideas on how to expand on the levels and make them more interesting, so I'm looking into how I can incorporate some of your ideas into future levels.

The idea I had behind scoring was thus: you can choose just to get through a level in as few moves as possible in order to get the best crown ranking or you could take your time and try to get all the coins before finishing. Some of the coins are well hidden, or make you have to go out of your way so much that it makes it a lot more difficult to even finish a level. Ranks are just for a sense of personal accomplishment but in order to progress you have to find more and more coins, testing your knowledge of the levels and ability to complete them. This is also why there is no next level button, if there was sometimes you would beat a level but not have enough coins to enter the next set of levels.

I hope  this explains some of my design intentions and of course I will be working hard on trying to fix any bugs I haven't mentioned here! If you have any suggestions or ideas for things you think might be improved, please feel free to let me know.